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Old Jul 27, 2005, 07:03 PM // 19:03   #1
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Default Protection monks

So, I've been having fun playing a protection monk is PVE, but I'm finding that when the &%*! hits the fan that all that's happening is that I can't handle the load, and then I wish I brought more heals with me. Any suggestion in keeping my allies from meeting Dwayna in an untimely manner? Besides screaming at hem to get out of the searing heat/fire storm/etc.

Currently my loadout contains: Protecive Spirit, Life Bond, Balth's Spirit, Mend Aliment, BA, Word of Healing, Healing seed, and a rez.
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Old Jul 27, 2005, 07:12 PM // 19:12   #2
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this might sound kinda stupid, but try bringing ward against melee and/or elements. i was in a PUG for a mission, and this monk kept using wards, and it really did help with those people who never listen
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Old Jul 27, 2005, 07:19 PM // 19:19   #3
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Well, first of all that BA can't be bath's aura is it? If you're spreading points among divine favor, healing, smiting, and protection that could be your problem. Also, if you're a healer, I wouldn't be doing life bonding. Leave that to pure protection monks. You will need your energy regen for spamming healing spells. Even just one life bond with -1 energy regen makes a HUGE difference. Plus with Balth's Spirit, ouch.
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Old Jul 27, 2005, 07:20 PM // 19:20   #4
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Protection monks job is to lessen the amount of damage party members are taking to make the heal monks job easier.
Heal monks job is to heal large amounts of health in one go.

From your build you seem to be mixing and matching healing/prot/smiting skills which may be why you're encountering your problems.

You might want to look into life barrier, aegis, guardian, and ward melee/harm/elements.

Btw if you are maintaining enchants you want blessed sig.
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Old Jul 27, 2005, 08:37 PM // 20:37   #5
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Shield of Regen is an excellent protection spell. Aegis will be good in PvE too. So yeah, basically copy the protector hench's build.

If you have a healing elite, you are not really a prot monk imo. Knock out all your healing prayers and have some faith in your healer. I'd max out divine and prot; divine healing bonus will serve you well.

Here's what I would take if I had a PvE prot monk, not to say that I've ever played monk in PvE:

Signet of Devotion
Reversal of Fortune
Shield of Regeneration {Elite}
Protective Spirit
Mend Ailment/Condition
Remove Hex
Aegis
Rebirth

Also consider, depending on situation: Shielding Hands, Shield of Deflection{E}. If you want to heal as you protect, use divine boon with reversal and toss in some energy management.
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Old Jul 27, 2005, 08:47 PM // 20:47   #6
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Great advice Tellani, that's what I would suggest as well. I recently went Prot and more often than not I'm more of a difference maker than 2nd healer would be.

One thing I would definately suggest is adding in Reversal of Fortune (RoF), that by far is the easiest spammable spell when energy is low. Aegis is a great skill to save a large party at once and great at the on-set of a battle to give your team an edge.

Given that the OP is a Mo/Me, ward against melee/elements isn't possible without a secondary switch.

As for attribute loadout, 12 in divine boom and 12 in prot is probably the best setup for what was described above. I would also have a +2 in prot and +1 in divine from runes and the scalp bonus', which will yield 14 in Prot, and 13 in Divine Boom. With that combo you are a maximizing and focusing on your best skills as a prot monk.

One FYI, announce that your a prot monk before you join any party. People don't believe anything other than a healer monk exists nowadays.

-DW

Last edited by Dead Weight; Jul 27, 2005 at 09:07 PM // 21:07..
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Old Jul 27, 2005, 09:03 PM // 21:03   #7
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Shielding Hands should be a staple for any protection monk. It's a skill that's terribly underrated, but gets the job done very well.

In PVE one of the major problems is the massive amount of enchantment stripping, which really hurts a prot monk.

Aegis can definitely help you cover some of your other enchantments, but when you run into a group of necro monsters all using Chillblains, it will ruin your day. Even running into multiple mobs (5+) just using Strip Enchantment is a pain in the butt. The problem in PVE is that the mobs outnumber you, and they can sit there and pick off your enchantments one by one the way a PVP team wouldn't expend the resources to do.

Against mobs without a ton of enchantment removal, you should have a field day using a build like Tellani's. (Although I like smite hex a lot more than remove hex- I loathe 2s cast time spells, and any "dump points" you put into smiting will give you some incidental AOE damage. I think it's more an issue of preference though- I can't stand waiting 2s for sig of devotion and another 2s for remove hex.)
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Old Jul 28, 2005, 04:11 AM // 04:11   #8
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Tellani has a pretty nice prot build going there. Shielding hands is a must though. Also, I would use a prot scalp with a superior divine and a superior protection in your build (or ditch the sup divine for a minor in pvp so you don't get spiked) and bring one of the divine favor elites instead. The problem with prot is that its elites arent too great ^^;
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Old Jul 28, 2005, 01:17 PM // 13:17   #9
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About elites for a prot monk.

I have to wonder how effective Spell Breaker is in PvE. When facing things like 3 stone summit arcanists or flesh golems that are trying to hex your entire party of 8 simultaneously, it's not going to do much good. Many encounters are entirely attack-based, and the elementalist creeps don't focus fire enough for it to be effective. I would pick Shield of Regen just because it's the only prot spell that heals the target unconditionally, and adds a ton of armor on top of that. Combine Shield of Regen with Shielding Hands and you've got a nearly unkillable ally for 10 seconds, barring enchant removal. I'd probably never use Mark of Protection on a prot monk, that's just silly; the healing is conditional and you shoot yourself in the foot, not to mention the recharge time is awful. Martyr in PvE is.. yeah. About on par with Restore Condition, which I think might be a joke. Amity is good just for entertainment value, if your team can handle it. Life Barrier on a blessed signet bot is very nice in places where enchantments aren't going anywhere. Peace and Harmony is acceptable only when being maintained on 2 people.
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Old Jul 28, 2005, 02:01 PM // 14:01   #10
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Thanks guys... I'll try some of this stuff later on. As for spreading out the point, ya, that was a major problem, but I think I can get away with going 11 Prot +sup +hat, 10 Divine, and 10 Smite + Minor Runes and still be viable.

MoP was a last-ditch spell when someone has metephorically stepped in a hornet's nest. As for smiting, maybe just zealout's fire for when I'm spamming RoF. How knows... I just hate not bringing any damage to the table.
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Old Jul 28, 2005, 02:05 PM // 14:05   #11
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If your smiting is that high, Shield of Judgement is really fun
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